![]() ![]() To make matters worse, some of these segments feature enemies placed in such a way that it’s basically impossible for you not to be hit (and therefore, die) at least once by them. There isn’t anything as annoying as dying over and over again in a (slightly clunky) platforming section because your character flies back whenever a small cybernetic mosquito touches him. ![]() One thing the developer sadly borrowed from these classic games is the inclusion of knockback. There are some issues regarding the gameplay, however. The level design is quite reminiscent of classic Mega Man games, while the upgrade system, character movement, boss battles, and sidearm “ammunition” reminded me a lot of Castlevania III, as well as its adoptive brother, Bloodstained: Curse of the Moon. Cyber Shadow‘s gameplay feels like an odd mix between Ninja Gaiden, Mega Man, and Castlevania. You slash your sword in a near identical fashion, but you’re much heavier, a bit slower, and nowhere near as acrobatic. “Are you a bad enough ninja to rescue the clan?”Īt first glance, you would imagine that your main character would move around like Ryu Hayabusa in Ninja Gaiden, but that’s just half truth. It’s not perfect and nowhere near as impressive as Yacht Club’s own works, or other retro-inspired games like the near flawless The Messenger, but it’s still worth your time. To top it off, Cyber Shadow is quite good. With the exception of the soundtrack, which was composed by none other than Jake Kaufman (so you can already imagine this is top-tier stuff), the entire game was designed, drawn, and coded by a single person, Finland-based Aarne Hunziker. It’s a NES-ish action game, you don’t want to waste your time too much on storytelling when there’s so much slashing and platforming to be done.įirst things first, Cyber Shadow was fully developed by a single person, and that alone is already worth a ton of praise. It’s not exactly a deep plot, and honestly, that’s for the best. You take control of a cyborg ninja in a quest to rescue your former clan from a bunch of evil robots and cybernetic hybrids. Only you can unlock the secrets to your clan’s ancient powers in Cyber Shadow, the quintessential Ninja Action game.Cyber Shadow’s platforming segments can be a nuisance at times.Ĭyber Shadow follows suit in the tradition of indie games being cautiously developed to resemble a NES game in every single way, be it in terms of graphics, scrolling, sound, and the fact you only use two action buttons on your controller. Slash through the techno hordes, leap past traps, and nimbly navigate the ruins of Mekacity. A desperate plea for help sets Shadow on a journey to uncover what started the path to perpetual ruin. In Cyber-Shadow, the world has been taken over by synthetic lifeforms. The official description on Yacht Club Games' website follows: The game is developed by a one-man team at Mechanical Head Studios by Aarne "MekaSkull" Hunziker. As a reminder, Cyber Shadow is actually developed by Mechanical Head Studios, not Yacht Club itself, but its definitely worthy of that same pedigree. However, Yacht Club Games are not developing the game, they are simply publishing it and overseeing the game's development. Recently, the developers of Shovel Knight unveiled their new project, an 8-bit ninja action platform titled Cyber Shadow! Hey guys, NinjaFatGuy here, one of the administrators here on the Shovel Knight Wiki. ![]()
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